

Kevin was a regular at Jack's Bar and was there when the outbreak began. Kevin applied for the Special Tactics and Rescue Service (S.T.A.R.S.) but failed because of his carefree attitude. Kevin Ryman (voiced by Kirk Thornton) - A member of the Raccoon City Police Department.The player controls one of eight characters with gameplay events transpiring across various regions of Raccoon City and span over a period of several days. government launches a missile strike to eliminate the threat posed by the G-virus. The game ends in the final moments of the same incident, with the player attempting to escape Raccoon City before the U.S. Soon after, the characters must escape the bar and make it through the city to safety. The game starts with the eight characters in J's Bar, who are unaware of what is happening until a lone zombie wanders into the bar and attacks one of the employees named Will. The beginning of Outbreak is set a couple days after the initial outbreak of the T-virus in Raccoon City, moments before the crisis further escalates into complete chaos. If players had beaten a scenario, they acquired a star next to their names.Ĭapcom shut down the American servers for Outbreak on December 31, 2007, and the Japanese servers on June 30, 2011, ending official online capabilities. If players wished to stop playing, they could save their data and restart from the scenario they were up to at the time. When a player first started online, the game would begin on the "Outbreak" scenario and progress from there.

Scenario Mode would choose the scenario and players automatically. Free Mode took place in a lobby and allowed players to create their own games, scenarios, and difficulty level. Once players connected and logged in, they would choose between Free Mode and Scenario Mode. Account registration and login were required. Players were able to connect to the internet servers using a broadband connection and a network adapter. If acquired, these items unlock new costumes and the option to listen to their ad-libs. There are 20 scenario items for each scenario, and twenty items specific to each character hidden across the five scenarios. These are invisible items hidden throughout the level and are randomly generated on two paths. Upon doing so the player will unlock "Infinity Mode", in which all the player's weapons never break or run out of ammunition.Įach scenario also has "SP" items. The game has five scenarios, each of which has an event checklist consisting of special actions that the player must perform to reach 100% completion. The difficulty level is tied to what enemies and items the player encounters while progressing through the scenario. The player chooses a scenario, difficulty level, and character selection screen.

The controls and gameplay are similar to the Resident Evil remake, which was exclusive to the Nintendo GameCube, with quite a few adjustments. Players can give items to their AI partners and vice versa.
